Large Fiend (Devil), Neutral Evil
Armor Class 17 Blood Iron half plate
Hit Points 135 (15d8 + 75)
Speed 50 ft.
STR
25 (+7)
DEX
15 (+2)
CON
21 (+5)
INT
19 (+4)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws CON +8, WIS +5, CHA +9
Skills Deception +9, Intimidation +9, Persuasion +9
Damage Resistances Cold
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Draconic, Infernal, Telepathy 120 ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Aura of Blood Lust. When any other creature starts its turn within 30 feet of Ashterron, that creature must succeed on a DC 17 Wisdom saving throw, or it must immediately take the Attack action, making one melee attack against a random creature within reach. If no creatures are within reach, it makes a ranged attack against a random creature within range, throwing its weapon if necessary.

Feed on the Crowd. Whenever a creature within 60 feet of Ashterron dies, Ashterron gains 15 temporary hit points and has advantage on all attack rolls, ability checks, and saving throws until the end of its next turn.

Innate Spellcasting. Ashterron,s innate spellcasting ability is Charisma (spell save DC 17). Ashterron can innately cast the following spells, requiring no material components:

At will: charm person (as a 3rd-level spell), crown of madness

1/day: dominate person

Magic Resistance. Ashterron has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. Ashterron makes three melee attacks

Damned General Greatsword. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (2d6 + 8) [slashing] damage plus 3 (1d6) fire damage.

Flames of Treachery (recharge 5-6). Area attack: +6 to hit, 10 ft. area. Hit: 22 (5d8) fire damage. Must succeed on a DC 17 Wisdom saving throw or be frightened until Ashterron next turn.

 

Bonus Actions

Throw. The devil throw a grappled enemy. Ranged Attack: 30 ft. The target has to make a DC 17 Dexterity saving throw or both suffer 15 (2d8+6) bludgeoning damage and are prone. If he saves the thrown one is prone.

Reactions

Warmaster Fist. When an enemy miss with a melee attack, Ashterron can grab him. Make a DC 17 Strength saving throw or suffer 11 (1d8+6) bludgeoning damage and is grappled

Legendary Actions

Ashterron has 3 legendary actions.

Chain of damnation (Costs 2 Actions). DC 17 wisdom saing throw. Chains of green flames envelop a creature like the spell Hold Monster.

Warmaster grip (Costs 1 Action). Melee attack: +6 to hit, range 10 ft., 1 target. Hit: 11 1d8+6 bludgeoning Damage and the target is grappled.

 

Description

This towering devil is clad in blood-bronze armor and wield a greatsword wrapped by green flames that resemble agonishing faces.

Monster Tags: Devil

Norillo

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