Dark Smoke.The Cloud Stalker emits a Dark Purple Smoke 10 feet Around it any creatures inside are affected by a temporary anti-magic zone, any spells cast while inside the smoke fizzles out. Magic can be use on the creature with Targeted spells only, but it gains half-Cover. and they must be cast outside the smoke.
Smoke Dash. A Dark Stalker possesses the ability to move quickly. Each time it Moves, it leaves behind its Dark Smoke as a 5 foot wide trail, Until the beginning of its next turn
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 20 (3d12) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web. As a Bonus action, The Dark stalker can shoot a web at one target, +5 to hit, If hit the target must make a dc 15 dex save. On a failed save they are restrained until the Beginning of the Dark Stalkers next turn.
Description
A Dark Stalker Does not kill their victims but Wraps them into a web, and drags them to it's lair.
Lair and Lair Actions
If the players are dragged to the lair after being paralyzed, they can escape their Bonds With a DC 15 Dexterity Check, or after 3 failed attempts, they fall and receive 1d4 damage. After the last player free's themselves they have 1 minutes before the Dark Stalker returns. once they escape, the dark Stalker will not persue.
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