Spider Climb. The avatar can move up, down, and across vertical surfaces and upside down across ceilings while leaving it's hands free.
Lesser Shadow. The avatar has advantage on stealth checks in dim light and darkness, and can use an action to cast "invisibility" on itself, that only lasts while it's in dim light or darkness, or until it violates the normal parameters of the spell. When the avatar drops to 0 hp, its form melts away into shadowy nothing.
Spellcasting (Psionics). The Avatar can cast the following spells not requiring Material, Somatic, or Verbal components. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks).
At Will: Mind Spike, Detect Thoughts, See Invisibility, Detect Magic
3/Day: Telekinesis, Far Step
Multiattack. The Avatar any three attacks, replacing one of them with Sapping Strike if possible.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+ 3) bludgeoning damage plus 4 (1d8) Necrotic Damage.
Telekinetic Burst. Ranged Weapon Attack: +9 to hit, range 40ft., one target. Hit: 7 (2d6 + 5) force damage. The target must make a DC 15 Strength check or be pushed 10ft.
Sapping Strike (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (3d6 + 3) piercing damage plus 4 (1d8) Necrotic Damage. The target must make a DC 15 Constitution saving throw and take a level of exhaustion on a failed save, as the avatar drives it's hand into their flesh, the damage, taking their strength.
Description
The avatar manifests as a completely androgynous human figure, no possible indicator of biological sex. It manifests with pale skin, and dark purple eyes. It is completely hairless, with gaunt features, and dark purple veins are seen under it's skin. It wears all black. A long black coat, black gloves, a black tunic, black pants, and black boots. When it is pleased, it has an unnaturally wide smile that seems to split into it's cheeks, and it does not blink. It carries no weapons.
The avatar is used as a messenger and seeker for the being N'fisteldhaer, acting as an extension of the creature on the material plane. It seeks out powers and creature who it thinks is capable of freeing it's true form from it's demiplane prison. It does not make itself known in big towns or cities unless it needs to, and has been known to decimate small villages to consume their life force. To maintain it's form, the avatar needs to consume the psychic energy of a creature once a week, but sometimes it over indulges. The avatar will approach a target in an unnerving manner, it's movements unnatural and stiff; until it needs otherwise, where it can become fluid and quick.
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