place your bets! once per long rest Oriley can return all spell slots, special traits, remove negative traits such as poisoning and heal all wounds of an allie/allies by betting a certain amount of money on the outcome of the fight with his goddess tymora however when the goddess agrees to the bet the opponents will be affected by Oriley's trait as well. this trait can only be used just before the fight begins.
Hellfire. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation, Fire bolt, fireball, eldritch blast, green-flame blade
1/day each: banishment, plane shift, suggestion
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.
no cheating the house if anyone is caught cheating both in game and board game wise while in the presences of courteous Oriley they will be struck with a flash of green lighting and must initiate death rolls.
Description
Courteous Oriley a gambler of fate and power with a polite southern accent he sails down the rivers of this realm looking for fools willing to test their luck against his. known for his honesty and integrity when playing the game "Oriley ant no sore loser" a common catchphrase he would often say if the cards were stacked against him. a worshipper of the goddess of luck and gambling Tymora his deity has bet a lot on courteous and neither one of them intends to lose the pot.
Warlocks
Warlocks gain arcane might through magical pacts with mysterious entities. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.
Lair and Lair Actions
a large creaky steam boat long past its golden years despite that. she still floats carrying Oriley to his destination.
Previous Versions
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Coming Soon
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