Medium Or Small Humanoid, Any Alignment
Armor Class 8 Tough Clothing
Hit Points 8 (3d4 + 2)
Speed 20 ft., Just a regular Villager
STR
10 (+0)
DEX
9 (-1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +2
Skills Perception +4
Damage Vulnerabilities Piercing
Senses Passive Perception 10
Languages Common May speak extra languages depending on the type of humanoid
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Action Name. Search, Attack, Hold Action, Use Item, Attempt to Flee, Pick Up Item,

Action Melee Attack. Unarmed Strike: self, 1 target, Hit: 3 (1d6) [Bludgeoning] damage. 

Action Ranged Attack. Throw Held Item: +2 to hit, range 5-30 ft., 1 target. Hit: 4 (1d6 + 1) [Bludgeoning] damage. (Requires held item)

Reactions

Reaction Name: "Call For Help" 

Must hold action, if any enemy attempts to engage with this villager, they can "Call for help", where they roll a charisma check, anything above 13 in an urban or populated environment will spawn another randomized creature (Up to GM). 19 or higher for a rural environment. This can happen once per encounter and takes place the moment an enemy tries to engage with the villager. In groups of 4 or higher, only 3 villagers or creatures with this trait can "Call for help" in an encounter.

Description

An average humanoid villager, can be used as a placeholder for a monster in a riot or revolution situation. Also helps to deal with rowdy players. 

Monster Tags: humanoid

Habitat: Urban

ExistentialStudios

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