Medium Humanoid, Lawful Neutral
Armor Class 15 Plate
Hit Points 16 (3d8 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
13 (+1)
Saving Throws CON +5
Skills Athletics +3, Intimidation +3, Perception +3
Damage Resistances Piercing, Slashing
Senses Passive Perception 12
Languages Common + Whatever other languages are natural, specific to the humanoid
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. "Hardened By War"

Extra high CON and STR. Low WIS.

Actions

Action Name. Attack, Hold Attack, Throw Weapon, Search, Pick Up Item, Use Item, Chant (+2 Temporary Health Points to all allies within 10 feet.), Retrieve Weapon,

Action Melee Attack. Glaive (Slash): +2 to hit, reach 5 ft., up to 3 targets. Hit: 8 (2d6+2) [Slashing] damage. 

Action Melee Attack. Glaive (Pierce): +3 to hit, reach 10 ft., 1 target. Hit: 12 (2d10+2) [Piercing] damage. Requires an action to retrieve glaive.

Action Ranged Attack. Glaive (Thrown): -1 to hit, range 5-30 ft., 1 target. Hit: 12 (2d10 + 2) [Piercing] damage. Requires an action to retrieve glaive.

Description

A city guard, usually ex-military, harmless to those who don't commit crime. Very strong in co-ordinated groups.

Monster Tags: humanoid

Habitat: Urban

ExistentialStudios

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