fire resistance. any fire attacjs does no damage
metal welding. when there is metal neer it the dragon will fuse it to its armor adding it to its armor class
Action Name. Enter the description for your action.
whipping tail. Melee Attack: +2 to hit, reach 10 ft., 2 target. Hit: 5 (4d6 + 3) [slashing] damage.
welding fire breath. RangedAttack: +5 to hit, range 60/120 ft., 1 target. Hit: 13 (5d6 + 2) [fire] damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a dragon with grey skin no scales 2 legs amd 2 wings this dragon hunts foretal to add to its armor often attacking adventures for there metal at often tes if you give them some metal they wont attack you
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.