Medium Monstrosity, Chaotic Evil
Armor Class 14
Hit Points 65 (6d10 + 25)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +5
Skills Stealth +8
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Invisibility. The bloodsucker gains the invisibility condition if it is further away than 10 feet from any opponent.

Actions

Multiattack. The bloodsucker makes two attacks, only one of which can be a suck attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. Instead of dealing damage, the bloodsucker can grapple the target (escape DC 12).

Suck Dry. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature that is grappled by the bloodsucker, incapacitated, or restrained. Hit: 7 (2d6 + 3) piercing damage. The receiver of the suck gains an exhaustion point.

Description

A ferocious and stealthy monstrosity found in dark forests and underground areas, ever thirsty to drink the blood of unsuspecting prey, and able to leave an adult human without blood in a few minutes.

Habitat: Underdark

JohnFromAthenia

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