Invisibility. The bloodsucker gains the invisibility condition if it is further away than 10 feet from any opponent.
Multiattack. The bloodsucker makes two attacks, only one of which can be a suck attack.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. Instead of dealing damage, the bloodsucker can grapple the target (escape DC 12).
Suck Dry. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature that is grappled by the bloodsucker, incapacitated, or restrained. Hit: 7 (2d6 + 3) piercing damage. The receiver of the suck gains an exhaustion point.
Description
A ferocious and stealthy monstrosity found in dark forests and underground areas, ever thirsty to drink the blood of unsuspecting prey, and able to leave an adult human without blood in a few minutes.
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