Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Multiattack. The Armored Spider can make three attacks: one bite and two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 18 (2d8+4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6+4) slashing damage.
Webbing (Recharge 5-6). The spider excretes webbing in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw or be restrained by webbing. A creature can use its action to make a DC 15 Strength check, freeing itself or another creature within its reach on a success. The effect can also be ended by dealing 15 damage to the webbing (AC 12; vulnerable to fire damage).
Description
an unusually large spider with armour plating covering its hairy body. The armour provides an extra layer of protection to the arachnid, fitted by those daring enough to attempt to train these enormous creatures.
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