Damage Threshold: 15. Will not receive damage under this number unless its from sinking.
Sinking Threshold. Once the boat reaches 100hp it is considered flooded when flooded the boat will move at half speed and will lose 2d10 hp at the start of its turn due to water continually pouring in.
Cannon Ball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. (disadvantage on medium or smaller targets.
Rescue net. Can grab someone out of the water within 30ft, if they arent willing DC 15 dex to dodge.
Ram +10 too hit (10d12 + score ) Both helmsmen make a contested dex check who ever fails takes full damage whoever wins takes half. Any creature on the top deck of either ship can use their reaction too make an acrobatics check against the enemy boats ac to jump to the other ship.
Description
|
Tier |
Speed |
Turning radius |
|
1 |
0ft |
360 |
|
2 |
70ft |
180 |
|
3 |
140ft |
135 |
|
4 |
210ft |
90 |
|
5 |
280ft |
45 |
|
6 |
350ft |
0 |
Using an action to interact with the sails a creature can increase the tier by up too 3 or down by one
Comments