Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 16 (2d8 + 7)
Speed 35 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Corrupted Orcs are burly raiders with prominent lower canines that resemble tusks and have been taken over by element. They gather in groups and occasionally with other corrupted creatures killing anything that is not controlled by element.Although unable to think for themselves their controller seems to be quite inteligent.As they have been corrupted by element they are naturally stronger and faster than their uncorrupted counterparts

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

aidenpro9000

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