Grand Musician. This creature's attacks replace its dex or str modifiers with that of its charisma instead.
Egotistical. This Creature cannot be charmed or stunned. However it takes double psychic damage.
Symphony Unbound. At the start of it's turn, this creature may choose one of the following verses to play from the choices below. That verse plays until the start of It's next turn and does not stop if Cantium Solutus takes damage. The same verse cannot be chosen twice in a row. The verse chosen takes effect in a 60ft radius centered on Cantium Solutus. Cantium Solutus is immune to it's own effects inflicted by a Verse. All Verses count as Symphony Unbound while they are active.
Verses:
Verse of Armaments. This verse summons music itself to defend the user. When this Verse plays, The music notes played appear and float around the battlefield attacking hostile creatures. At the start of a hostile creature's turn, they are attacked by the music notes with the following stats. Music Note. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 13 (1d8+8) bludgeoning damage. These music notes exist only as long as this verse is active.
Verse of Madness. This verse confuses those who hear it. When this verse plays, affected creatures are unable to percieve friend from foe. Creatures within the radius of symphony unbound must make a DC 18 Charisma Saving throw or be affected. All creatures affected creatures no longer see, hear, or know the position of Cantium Solutus. Affected Creatures treat all other creatures they can see as hostile viewing them as various monsters. This effect lasts only as long as this verse is active.
Verse of Darkness. This verse shows the truth of the multiverse, however many cannot comprehend what they see. Creatures within the radius of symphony unbound must make a DC 18 Charisma Saving throw or be affected. Affected Creatures are blinded and take 6 (3d4) psychic damage at the end of their turn. Affected creatures feel as if they are in an empty space being touched by slimy things as they gaze upon the unknowable. These effects only last as long as this verse is active.
Verse of Suffering. This verse reminds those of the worst of life. Affected creatures relive their most harrowing and tramautic events. Creatures within the radius of symphony unbound must make a DC 18 Charisma Saving throw or be affected. At the start of an affected creature's turn, that creature become prone as they collapse to their knees and take 6 (3d4) physic damage. The creature then may take their turn as normal this effect only last as long as this verse is active.
Verse of Elementals. The elements dance to this verse. As a bonus action, Cantium Solutus may select one creature to have the elements dance upon. That creature must make a dex saving throw DC 15 or take 25 (5d8) fire,cold, lightning, or acid damage of a chosen type. This action may only be used when this verse is active.
Verse of Awakening. This verse brings to life the inanimate. up to 5 objects become affected by the animate objects, regardless of their size. These objects take their turn after all other creatures. The selected objects are only affected by the animate objects spell as long as this verse is active.
Verse of Chaos. This verse sounds like chaos incarnate yet still manages to enrapture those who hear it. Creatures within the radius of symphony unbound must make a DC 18 Charisma Saving throw or be affected. Affected creatures roll a D8 at the start of their turn. Depending on the roll the following effects take place.
1-2: The affected creature gains an extra 1d8 to their damage rolls.
3-4: The affected creature damage roll is reduced by 1d8.
5-6: The Affected creature may only choose one option between taking an action, a bonus action, or using its movement speed for that turn.
7-8: The affected creature takes 2d8 force damage. These effects last only as long as the verse is active.
Verse of Fate. This verse ties the notes of fate together. Creatures within the radius of symphony unbound must make a DC 18 Charisma Saving throw or be affected. Roll (1D4+1), Cantium Solutus selects creatures up to the number rolled who are affected by symphony unbound. Those selected creatures become fate bound. When a fate bound creature takes damage, all other fate bound creatures take the same amount of damage. This damage is delt after all damage is totaled for the initial creature. This effect lasts as long as this verse is active. This Verse can only be done as a legendary action.
Legendary resistance (3/day). if this creature fails a saving throw it may choose to succeed instead.
Spellcasting. The Cantium Solutus is a 20th level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +8 to hit with spell attacks). The Canticum Solutus has following bard spells prepared:
Cantrips (at will): vicious mockery, prestidigitation
1st level (4 slots): dissonant whispers, faerie fire, hideous laughter
2nd level (3 slots): animal messenger, heat metal, suggestion
3rd level (3 slots):antagonize, major image
4th level (3 slots): hallucinatory terrain, polymorph, Raulothim's psychic lance
5th level (2 slots): synaptic static, animate objects
6th level (1 slot):mass suggestion
7th level (1 slot): Magnificent Mansion, octarine spray
8th level (1 slot):feeblemind
9th level 1(slot): psychic scream
Conductor's blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 10) piercing plus 5 (1d8) thunder damage.
Thunderous sound. RangedWeapon Attack: +14 to hit, range 30/90 ft., one target. Hit: 23 (3d8 + 8) thunder damage.
Cantium Solutus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Cantium Solutus regains spent legendary actions at the start of it's turn.
Thunderous sound. This creature uses thunderous sound
improvise verse (cost 2 actions). change the selected verse for symphony unbound. That verse takes immediate effect. the selected verse as well as the previous verse cannot be chosen for the next verse at the start of Cantium Solutus's turn.
invoke verse (cost 3 actions). all creatures within 60 feet that are affected by a verse suffer the verses affects again immediately.
Verse of fate (cost 3 actions). Change the selected verse for symphony unbound to the verse of fate. This verse lasts for 2 rounds and cannot be changed by the effect of symphony unbound until the verse ends.
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