Large Monstrosity, Chaotic Evil
Armor Class 12 natural armor
Hit Points 51 (6d10 + 18)
Speed 40 ft., Climb 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +3
Senses Darkvision 60 ft., Passive Perception 13
Languages Yeti
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The bigfoot has advantage on Wisdom (Perception) checks that rely on smell.

Forest Camouflage. The bigfoot has advantage on Dexterity (Stealth) checks made to hide in forest terrain.

Actions

Multiattack. The bigfoot can use its Paralyzing Gaze and makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Paralyzing Gaze. The bigfoot targets one creature it can see within 30 feet of it. If the target can see the bigfoot, the target must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) psychic damage and then be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Paralyzing Gaze of all bigfoots for 1 hour.

Description

Bigfoot are hulking monstrosities that stalk the woodlands in a ceaseless hunt for food. Their fur serves as camouflage allowing them move unseen through the forest despite their size. 

Habitat: ForestMountain

FrostAura

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