Gargantuan Monstrosity, Typically Chaotic Evil
Armor Class 20 Chitin armor
Hit Points 250 (350d20 + 5)
Speed 20 ft., Walk 50 ft.
STR
20 (+5)
DEX
20 (+5)
CON
10 (+0)
INT
19 (+4)
WIS
8 (-1)
CHA
20 (+5)
Saving Throws STR +13
Condition Immunities Charmed, Frightened, Petrified
Senses Tremorsense, Passive Perception 13
Languages --
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Radiant Gemheart. When killed, this creature drops a gem with equivalent Stormlight to 50 Radiantchips

 

Actions

 

Deadly Claws. Melee Weapon Attack: +10 to hit, reach 50 ft., 3 targets. Hit: 50(2d20 + 10) fludgeoning damage. 

Gemheart Laser. RangedWeapon Attack: +50 to hit, range 500/650 ft., Infinite targets, as long as they are in eyesight. Hit: 100 (4d20 + 20) fire damage.

Bonus Actions

Bonus actions must always be spent attacking for the Chasmfeind

Reactions

Enraged Fury. If the Chasmfeind is hit for over ten damage of any kind, it gains an ectra turn, and all of it's current opponents become frightened

Legendary Actions

 

Sandstorm (Costs 2 Actions). The Chasmfeind swings its claws about on the floor. All creatures except for the Chasmfeind have -30ft of vision, and -10ft of tremorsense.

Mythic Actions

 

Might of the Almighty (Costs 3 Actions). The Chasmfeind temporarily doubles all of its attack damage for the next 5 turns, and in doing is seeks out and destroys all enemies single-midedly in the moment of rage, like the greatshell equivalent of the Thrill.

Description

The Chasmfeind is the largest Greatshell in all of Roshar, so large that it can consume Chulls in one bite.

Lair and Lair Actions

The Chasmfeind lives in the Chasms of the Shattered Plains

Regional Effects

The region containing a legendary Chasmfeind’s lair is very ominous, and yet peacful, which creates one or more of the following effects:

  • Plants bloom and creation spren thrive on the chasm walls for 100ft around the Chasmfeind burrow
  • On each turn, a player rolls a D6. If they fail, they must immeadiatly become frightened

If the Chasmfeind dies, these effects fade over the course of 2d6 days.

Habitat: Desert

Heket_

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