Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 16 (hide armor, shield)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Rebirth. Instead of instantly dying when the creature reaches o hit points the creature variant falls unconscious

Consume. the last creature standing out of the pack will fall to its knees and consume the souls of each of its fallen pack. when done the remaining creature rolls 1 hit die that increases the creatures max hit points, the creature also adds +1 to an ability score of the dm's choosing per dead creature

Actions

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Bugbear variants are identical to normal bugbears

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2024 3:31:20 AM
0
1
--
Coming Soon

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

KAKA5HI

Comments

Posts Quoted:
Reply
Clear All Quotes