Slippery Escape. The Banana Knight can spend a bonus action to disengage from an opponent and leave a trail of banana peels in its wake. Opposing creatures have to make Dex saves (DC 10) when first treading on the peels, a success means difficult terrain and a fail means the creature going prone.
Multiattack. The Banana Knight makes two attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 5) slashing damage, or 8 (1d10 + 5) slashing damage if used with two hands.
Banana Gun. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 4) force damage.
Description
Banana Knights are the product of a failed experiment aiming to create stronger soldiers. The goal was to project the attributes of a strong soldier onto other soldiers in the same group within a certain radius. The experiment was a great success on its pilot run - for all nearby bananas that gained the ability to fight. The soldier in the trial run had a banana in his pocket in case he got hungry.
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