Small Humanoid (Derro), Any Chaotic Alignment
Armor Class 12 Natural
Hit Points 26 (5d6 + 5)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
5 (-3)
CHA
16 (+3)
Saving Throws CON +3, CHA +5
Senses Darkvision 120 feet, Passive Perception 9
Languages Common, Deep Speech, Dwarvish, Gnomish, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Devotion: Cobo has advantage on rolls to resist charm, or betray his patron in any way.

I meant to do that.  Any performance roll under 9 is treated as if it was a 10, as Cobo’s mistakes are as amusing as his acts.

Mockery.  Cobo has advantage on all rolls related to lessening the appeal of a person or idea with his talent for mockery.

Actions

Vicious Mockery: 1 action: Range 60 feet: 1 target. The target must make a DC: 15 Wisdom save or take 2d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Shepard’s Crook. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage.

Monster Tags: Sidekick

Habitat: Underdark

Maxjade

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