Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

The End of Existence as We Know It (Mythic Trait). If BingleFloog is reduced to 0 Hit Points, he does not Die or enter the Dying State. Instead, BingleFloog regains 7 Hit Points. In addition, BingleFloog uses the Booyahg Staff to cast Death Ward on himself.

Actions

Booyahg Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Mythic Actions

If BingleFloog’s Mythic Trait is active, BingleFloog may take the action below at the end of another creature’s turn, BingleFloog only gets one Mythic Action.

Ultimate Booyahg. BingleFloog splits his Booyahg Staff in twain, unleashing a magic never meant to be released, with it, BingleFloog casts Wish and wishes for “Ultimate Booyahg”, which undoes a singular historical event, the beginning of the universe.

Description

[Warning] BingleFloog the Goblin is the most powerful being ever conceived in the Realms, he can fell gods and make ancient laws of nature tremble before him, he is the king of Goblins and a Master of Booyahg, the DM should only bring him into existence if they are sure that their world, and by extension, the campaign, needs to come to a sudden and destructive end, there is no coming back from BingleFloog.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Khelovo

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