Medium Undead, Neutral Evil
Armor Class 12 Natural armor
Hit Points 72 (16d8)
Speed 0 ft., Fly 40 ft. hover
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
19 (+4)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but cannot speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Incorporeal Movement. The chanter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the chanter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Song of Sorrow. The crypt chanter is ceaselessly playing an eerily beautiful but deeply sorrowful music. Any creature that starts its turn within 60 feet of the crypt chanter or enters this area for the first time on its turn and can hear the crypt chanter must succeed on a DC 15 Wisdom saving throw or become charmed by the crypt chanter.
While charmed in this way, the affected creature cannot help but start weeping, as it falls into a deep sorrow. The creature is incapacitated until the end of its turn while
affected in this way and it cannot take reactions until the start of its next turn.

Spellcasting. The Crypt Chanter is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Crypt Chanter has following bard spells prepared:
Cantrips (at will): message, thaumaturgy, vicious mockery
1st level (4 slots): bane, dissonant whispers, sleep, thunderwave
2nd level (3 slots): detect thoughts, phantasmal force, shatter
3rd level (3 slots): bestow curse, fear, hypnotic pattern
4th level (3 slots): compulsion, confusion
5th level (1 slot): synaptic static

Actions

Draining Melody. The crypt chanter targets one particular creature, attempting to weave a song that drains its very soul. The target must succeed on a DC 15 Wisdom saving
throw or take 22 (4d10) psychic damage and the target’s Wisdom score is reduced by 1d4. The target dies if this reduces its Wisdom to 0. Otherwise, the reduction lasts
until the target finishes a short or long rest. The chanter regains half as many hit points as the target lost from this ability.

Monster Tags: undead

karlotta_k

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