The Clinger may control the bodies of those it kills when still attached to its head. The Clinger gains control of all physical abilities of its victims, but cannot use its victims mental or magical capabilities.
Cling. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. On hit, the Clinger will cling to the target's head
Constrict. When attached to another creature's head. The target must make on a Constitution Save (DC 16). On a failed save, the target takes 2d6 Bludgeoning damage and 1 level of exhaustion. On a successful save, the target takes half damage.
Cranial Piercer. When attached to another creature's head. Deal 4d6 Piercing Damage.
Pounce.
The Clinger pounces 15 ft. in any direction
Description
The Clinger is a creature of alien origin with the habit of clinging to its victims heads. It attempts to exhaust its victims until dead. Once dead, its victim's cranium will be filled with larva and the body becomes a vessel controlled by the Clinger as protection.
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