Armor Class
10
(natural armor)
Hit Points
16
(1d8 + 10)
Speed
10 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
5
(-3)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
DEX +3
Skills
Stealth +11
Damage Immunities
Acid
Condition Immunities
Prone
Senses
Darkvision 60ft, Passive Perception 9
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False object When still it gets an additional +10 to Stealth
Sticky The mimic has advantage on attack rolls against any creature grappled by it. When grappled they take 1d6 acid per round
Actions
Surprise attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. (1d4 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bonus Actions
Hide
Description
A smoul little mimic baby pet for players
Is 8 Ibs
needs 1 ration a day to survive
Comments