Spellcasting. The cultist is a 12th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). They regain their expended spell slots when they finish a short or long rest. They know the following spells:
Cantrips (at will): Eldritch Blast, Mage Hand, [Tooltip Not Found] (2 5th-level slots): Arms of Hadar, Cause Fear, Command, Ray of Enfeeblement, Dispel Magic, Hypnotic Pattern[, Black Tentacles, Blight, Cloudkill. 6th level: (1 6th-level slot): Mass Suggestion
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Eldritch Force. The first time in a turn when a creature is hit by the cultist’s Eldritch Blast, the cultist pushes the creature 10 ft. away from them or pulls the creature 10 ft. towards them.
Multiattack. The cultist fires three eldritch blasts.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Eldritch Blast. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 10 (1d10 + 5) force damage.
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