Medium Humanoid, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Skills Deception +7, Insight +6, Perception +6, Stealth +6
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 16
Languages Abyssal, Common, Infernal, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Spellcasting. The cultist is a 12th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). They regain their expended spell slots when they finish a short or long rest. They know the following spells:

Cantrips (at will): Eldritch Blast, Mage Hand, [Tooltip Not Found] (2 5th-level slots): Arms of Hadar, Cause Fear, Command, Ray of Enfeeblement, Dispel Magic, Hypnotic Pattern[, Black Tentacles, Blight, Cloudkill. 6th level: (1 6th-level slot): Mass Suggestion

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Eldritch Force. The first time in a turn when a creature is hit by the cultist’s Eldritch Blast, the cultist pushes the creature 10 ft. away from them or pulls the creature 10 ft. towards them.

Actions

Multiattack. The cultist fires three eldritch blasts.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Eldritch Blast. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 10 (1d10 + 5) force damage.

SorenBlackwing

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