Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Rend For The Old God. When the cultist scores a hit with a melee weapon attack on a target, its melee weapon attacks have advantage on the same target until the beginning of its next turn.
Unarmed Defense. When the cultist is not wearing any armor, their armor class equals 10 + their Dexterity modifier + their Constitution modifier.
Multiattack. The cultist champion makes 4 claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.
Parry. The Cultist adds 2 to its AC against one melee attack that would hit it. To do so, the Cultist must see the attacker and be wielding a melee weapon.
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