Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (studded leather)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +6, DEX +4, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Rend For The Old God. When the cultist scores a hit with a melee weapon attack on a target, its melee weapon attacks have advantage on the same target until the beginning of its next turn.

Unarmed Defense. When the cultist is not wearing any armor, their armor class equals 10 + their Dexterity modifier + their Constitution modifier.

Actions

Multiattack. The cultist champion makes 4 claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) slashing damage.

Reactions

Parry. The Cultist adds 2 to its AC against one melee attack that would hit it. To do so, the Cultist must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

SorenBlackwing

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