Distracted by Fire. The akki are easily distracted by fire. If an akki starts its turn within 60ft of a fire, it will get as close as it can to it without being injured and will stare into the flames. At the beginning of each subsequent turn, the akki can make a Wisdom Saving Throw, DC 10, to break their distraction. Attacking an akki who is distracted is made with advantage and the attacker may add an extra damage die to the attack.
Natural Armor. The akki have thick ridges down their back that provide them additional protection (reflected in their AC).
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Rock. Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Description
Akki are a subrace of goblins native to Dobutsushima. They have a rocklike shell on their back, and small horns. They have a stooped posture, averaging about 3 feet in height. The fire-proof shells of the akki provide much needed protection, as their pranks almost always got seriously out of hand.
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