Hive Master. Creatures within 60ft of this creature that have an intelligence score of 4 or lower are forced under the influence of the Blood Ridden and made into Hive Puppets, any spells the would attempt to influence these animals like Animal Friendship or Beast Bond automatically fail.
Blood Presence. Count every creature within 60 ft. that are Hive Puppets, for each of those creatures in range this creature gains a +1 to all Strength and Damage rolls.
Sharpened Ribs. Any time this creature takes slashing damage from any source that damage is reduced by 5 and bone shards splinter out in a ten foot radius centered on the Blood ridden dealing 1d4 piercing damage to anything inside the radius, excluding the Blood ridden.
Multiattack. The Blood Ridden makes two attacks with its bone claws.
Bone Claws. Melee Weapon Attack: reach 5 ft. +5 to hit, one target. Hit: 7 (1d10 + 3) Slashing damage.
Innate Spellcasting. The Blood Ridden's spellcasting ability is Wisdom (spell save DC 12, +2 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: Sapping sting, Ray of frost
3/day each: Ray of sickness, False life, Bane
2/day each: Ray of Enfeeblement, Rime's binding ice, Earthbind
Blood to Spare (Recharge 3-6). This creature is indifferent to its allies and its enemies willing to kill its allies to strengthen itself, the Blood Ridden can instantly kill any creature that is within a range of 60ft and is a Hive Puppet healing the Blood Ridden by half of the creatures max hp and gaining 5 temporary hit points.
Ready Bone. If this creature can see another hostile creature making a ranged attack against it that is further then 30 ft. away, this creature can use its reaction to bolster its armour, it must use this reaction before the hit dice is rolled for the ranged attack, its gains +2 AC, the armour lasts until hit with another ranged attack. You cannot use this reaction if Ready bone is already active.
Description
These creatures used to be wolf pack leaders before whatever horrid things happened to them to turn them into the monstrosity they are now the resemblance to their former self is in appearance alone.
These creatures are given the power to command creatures of lesser intellect acting almost like a commander would, they like to gather an assortment of creatures and take out a hunting party from the woods and swamps they reside, however they seem to target manmade structures over many other things only stopping when they've had their fill of destruction or food, be it creature or man.
They are a menacing wolf-like creature with the same basic shape and structure of a wolf expect much larger, the similarities stop there, they have blood "dripping" from the open wound that appears on both sides of its abdomen, the blood appears viscous. The only thing contrasting this creatures gruesome wounds is its remarkably dark fur almost absorbing light and letting next to none escape, emitting light are the bloodshot glowing eyes that can pierce through near all darkness never looking away from its target possibly because of its bloodlust or because of the lack of eyelids.
"There are few things i run from. This is number one" - Tranazend's journal
Previous Versions
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