Armor Class
15
Natural armor
Hit Points
16
(3d6 + 1)
Speed
5 ft.
STR
20
(+5)
DEX
10
(+0)
CON
10
(+0)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Immunities
Necrotic, Poison, Psychic, Radiant
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Invisible, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Machine. can be repaired by a dc 15 tinker's tools or arcana check, or the cantrip mending. When healed in this way, the engine heals for 1d6 + 1 hp.
Fueled Engine. A caster can spend spell slots to increase the speed of the engine. When done, the speed of the engine becomes 20 ft * the spell slot level.
Built By An Artificer. It takes 500 gp worth of copper, brass, and steel, along with 14 hours of work for an Artificer to create the engine.
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