Innate Spellcasting. Branthor's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: control weather, levitate, water breathing
3/day each: chain lightning, control winds, telekinesis
1/day each: call lightning (as a 5th-level spell), whirlwind
Storm Aura. Branthor is surrounded by an aura of crackling energy that extends 10 feet from him in every direction. This aura is harmless to him and his allies, but any other creature that starts its turn in the aura or moves into it for the first time on a turn must make a DC 19 Constitution saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack. Branthor makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 9) slashing damage.
Rock. Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 32 (4d10 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6). Branthor calls down a bolt of lightning to strike a point he can see within 120 feet of him. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Storm Shift. Branthor can teleport to an unoccupied space he can see within 120 feet of him that is also within a storm cloud. The storm cloud must be at least as large as the space Branthor is teleporting to. If Branthor teleports to a space occupied by another creature, that creature must succeed on a DC 19 Strength saving throw or be pushed to the nearest unoccupied space and be knocked prone.
Legendary Resistance (3/Day). If Branthor fails a saving throw, he can choose to succeed instead.
Branthor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Branthor regains spent legendary actions at the start of his turn.
Attack. Branthor makes one greatsword attack.
Move. Branthor moves up to his speed without provoking opportunity attacks.
Lightning Strike (Costs 2 Actions). Branthor uses his Lightning Strike ability.
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