Huge Giant (Storm Giant), Lawful Evil
Armor Class 20
Hit Points 230 (20d12 + 100)
Speed 50 ft., Swim 40 ft.
STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +14, CON +10, WIS +9, CHA +10
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Senses Truesight 60, Passive Perception 21
Languages Common, Giant, Draconic
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. Branthor's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: control weather, levitate, water breathing

3/day each: chain lightning, control winds, telekinesis

1/day each: call lightning (as a 5th-level spell), whirlwind

Storm Aura. Branthor is surrounded by an aura of crackling energy that extends 10 feet from him in every direction. This aura is harmless to him and his allies, but any other creature that starts its turn in the aura or moves into it for the first time on a turn must make a DC 19 Constitution saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

Multiattack. Branthor makes two greatsword attacks.

Actions

Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 32 (4d10 + 9) bludgeoning damage.

Lightning Strike (Recharge 5-6). Branthor calls down a bolt of lightning to strike a point he can see within 120 feet of him. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Storm Shift. Branthor can teleport to an unoccupied space he can see within 120 feet of him that is also within a storm cloud. The storm cloud must be at least as large as the space Branthor is teleporting to. If Branthor teleports to a space occupied by another creature, that creature must succeed on a DC 19 Strength saving throw or be pushed to the nearest unoccupied space and be knocked prone.

Reactions

Legendary Resistance (3/Day). If Branthor fails a saving throw, he can choose to succeed instead.

Legendary Actions

Branthor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Branthor regains spent legendary actions at the start of his turn.

Attack. Branthor makes one greatsword attack.

Move. Branthor moves up to his speed without provoking opportunity attacks.

Lightning Strike (Costs 2 Actions). Branthor uses his Lightning Strike ability.

Habitat: Mountain

Ryebread247

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