Huge Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 126 (12d12 + 48)
Speed 40 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +9, CON +7
Skills Athletics +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Passive Perception 10
Languages Understands Sylvan but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the Chlorophant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked Prone. If the target is Prone or is knocked Prone by this effect, the Chlorophant can make one stomp attack against it as a bonus action.

Nature's Vigor. When the Chlorophant starts its turn within 30 feet of a plant type creature, it gains the benefit of the Dash action and advantage on the first attack it makes before the end of its turn.

Additionally, if it ends its turn within 30 feet of a plant type creature, any damage it takes is reduced by 4 until the beginning of its next turn.

Actions

Multiattack. The Chlorophant makes one Gore attack and one Slam attack.

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one Prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Undeen

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