Sweeping Strikes. Whenever the Mantispid makes an attack with its claws, it can pick up to 2 other targets within 15 feet of its original target and within its range. If its attack roll is equal to or higher than either of these target's AC, they take the attack's damage as well.
Limited Flight. The Mantispid is a poor flier. If it ends its turn while in midair, or its speed hits 0 while it is flying, it falls.
Multiattack. The Mantispid makes two attacks with its Claws.
Flurry (Recharge 5-6). The Mantispid gains the benefit of the Dash and Disengage actions and makes five attacks with its Claws. The Mantispid cannot attack the same creature more than twice during its flurry.
Claws. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 17 (3d8+4) slashing damage and the target must make a DC16 Strength saving throw or be knocked Prone.
Puncture & Pin (4/Day). The Mantispid forces one Prone target within 5 feet of it to make a DC 16 Dexterity saving throw. On a failure the target takes 14 (3d6+4) piercing damage and is Grappled (escape DC 16). Until this grapple ends, the target takes 14 piercing damage at the start of each of its turns, and while Grappled in this way the target cannot regain hit points.
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