Huge Monstrosity, Neutral Evil
Armor Class 18 natural armor
Hit Points 250 (20d10 + 120)
Speed 40 ft., Walk 40 ft.
STR
24 (+7)
DEX
16 (+3)
CON
22 (+6)
INT
4 (-3)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +11, DEX +7, CON +10
Skills Perception +7
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Smell. The bumblebear has advantage on Wisdom (Perception) checks that rely on smell.

Flyby. The bumblebear doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Hivemind. If a bumblebear is attacked, nearby bumblebears within 120 feet become aware of the threat.

Actions

Multiattack. The bumblebear queen makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage.

Stinger (Recharge 5-6).Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 24 (3d10 + 6) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.

 

Legendary Actions

Legendary Actions

The bumblebear queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bumblebear queen regains spent legendary actions at the start of her turn.

Pollen Cloud (Costs 2 Actions). The bumblebear queen releases a larger and more potent cloud of mesmerizing pollen in a 30-foot radius. Creatures within the area must make a DC 18 Wisdom saving throw or be charmed for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the pollen of all bumblebears for the next 24 hours.

Summon Bumblebears (Costs 3 Actions). The bumblebear queen summons 1d4 bumblebears to aid in the battle. These summoned creatures are under the queen's control and act on her initiative count. They disappear after 1 hour or when reduced to 0 hit points.

Description

Adventurers beware, for the Bumblebear Queen reigns supreme as a symbol of nature's convergence, a harmonious blend of bear strength and bee cunning, ruling the skies with a lethal combination of power and strategy.

Habitat: ForestUnderdark

PANDAMONIUMFTW

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