Medium Humanoid (Half-Dragon), Chaotic Good
Armor Class 18 (Breastplate, Shield)
Hit Points 37 (4d10 + 15)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws DEX +6, CON +5
Skills History +6, Perception +6
Damage Resistances Fire
Senses Passive Perception 16
Languages Common, Draconic, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Dawnbringer - Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) radiant damage or (2d8 + 6) radiant damage against undead. 

While grasping the hilt, the Officer can use a bonus action to make a blade of pure radiance spring from the hilt, or cause the blade to disappear.  While holding the weapon, the Officer can use an action to touch a creature with the blade and cast lesser restoration on that creature. Once used, this ability can’t be used again until the next dawn.

Special Actions (Recharge 5-6).  The Officer uses one of the following special actions:

Blinding Light.  A bright light fills a 20-foot-radius sphere centered on a point the Officer can see within 120 feet of it.  Each creature within it must succeed on a DC 12 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Fire Breath. The Officer exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 11 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The Officer exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 1 round. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Monster Tags: humanoid

Lack555

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