Medium Undead, Neutral Evil
Armor Class 16 Plate
Hit Points 27 (4d8 + 9)
Speed 15 ft.
STR
16 (+3)
DEX
4 (-3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) Slashing damage. 

Bastion. The zombie raises its shield and plants its feet to give itself 10 temporary hitpoints and advantage on dexterity saving throws.

Bonus Actions

Forced Fortitude. The zombie can kill itself as a bonus action. Upon succeeding a DC 10 constitution save the zombie rises on its next turn with 1d8 +1 hit points

Reactions

Shield. Once per turn as a reaction, the zombie can raise its shield and add a +2 to its AC or dexterity saving throws to avoid a hit possibly.

Description

A zombie clad in rusted plate armor that carries a dull longsword.

Monster Tags: undead

Habitat: Urban

FunniWorldYt

Comments

Posts Quoted:
Reply
Clear All Quotes