Action Name. Enter the description for your action.
Slice. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 2) [slashing] damage.
Swift Blade. Melee Weapon Attack: +0 to hit, reach 3 ft., 1 target. Hit: 5(1d6 + 2) [piercing] damage.
Bone Arrow. Ranged Weapon Attack: +2 to hit, range 30/5 ft.. Hit: 3 (1d4 + 1) [necromance] damage.
Bone Armor. can use a bonus action to gain +4 to AC at the expense of extreme vulnerability to piercing damage
spikes. Upon taking melee damage with bone armor equipped, deal 2 damage back
.
Description
Andeddo short range are short ranged, more tanky versions of their longer ranged countertype.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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