Multi-Weapon. The Cult Leader can come in with three different weapons, a Longsword and a Shield, Two Maces, or two Hand Crossbows (They cannot use multiple of these weapons at once) roll a d6:
(1-2: Longsword and a Shield)
(3-4: Two Maces)
(5-6: Two-Hand Crossbows)
Multi-Attack. The Cult Leader makes three attacks, three with his Longsword, three with his Maces, or three with his Hand Crossbows.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 5) slashing damage, or 9 (1d10+5) slashing damage if carrying with two hands.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 5) bludgeoning damage.
Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., 1 target. Hit: 5 (1d6+3) piercing damage.
Parry. When the Cult Leader gets hit with an attack, he can parry, adding +2 AC, they must be holding a weapon to do this.
Description
The Cult Leaders are the highest low-ranked Cultists of the Cult of Tiamat. They appear to have a bit more muscle than the other cult members. Serves Salakannir in the Cult of Tiamat as a role to lead the other lesser Cult Members to victory
They wear dark cloaks with a Skeletal Dragon Mask with Dark eyes and mouth. The mask has an additional Skeletal Wings on the Mask.
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