Medium Construct, Unaligned
Armor Class 14 (Natural Armor)
Hit Points 49 (9d8 + 9)
Speed 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
16 (+3)
CHA
1 (-5)
Skills Medicine +5, Perception +5
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages understands one language of its creator, but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Clockwork Medicine. When the clockwork casts a spell that can restore hit points, it can target Constructs even if the spell normally doesn't restore hit points to such creatures.

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Spellcasting. The clockwork casts one of the following spells, requiring no material or verbal components and using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Spare the Dying
2/Day Each: Cure Wounds, Sanctuary
1/Day Each: Lesser Restoration, Mass Cure Wounds

Description

Crafted from shining brass and shaped like a vigilant mechanical hound, the clockwork brass medic is adept in battlefield healing and support. Its design features jointed limbs and a sleek canine form, allowing it to navigate the chaos of combat with agility and precision. Equipped with an array of medical spells and tools, it provides aid to injured allies.

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2024 9:06:29 AM
3
0
1
Coming Soon
Solar_Bun_Bun

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