Large Aberration, Typically Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 150 (15d12 + 10)
Speed 20 ft., Fly 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
18 (+4)
Saving Throws DEX +7, CHA +7
Skills Deception +7, Stealth +7
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Stunned
Senses Blindsight 10ft, Passive Perception 14
Languages Can understand Common, Elvish and Dwarvish but not speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm the prey. The Brimic can call for reinforcements if there are more enemies than it can handle, this costs it's action in combat and will likely call when low on health.

 

Actions

Multiattack: Has two attacks

Rend the Prey: If the creature hits with it's beak, it can immediately use it's claws twice against the same or a different target

Action: Peck. Melee Attack: +5 to hit, reach 5ft., 1 target. Hit: 7 (1d10 + 4) piercing damage. 

Action: Claw. Melee Attack: +5 to hit, reach 5ft., 1 target. Hit 7 (1d8 + 4) slashing

Description

The Brimic is a large, skinny quadrupedal birdlike creature that can mimic the sounds of crying babies or injured animals to lure unsuspecting prey into it's claws. Most Brimics live in the forest or mountains but very rarely they will move into towns and villages where tales about them are used as to incite fear in the villagers. The villagers will often give a sacrifice of an animal to a Brimic to keep it from preying on the townsfolk if they cannot kill it themselves.

Monster Tags: aberration

Habitat: ForestMountainUrban

Lady_Dragonslayer

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