Special Trait Name. Dead is better
unflinching and unfeeling these creatures charge forward with reckless abandon for their own safety
Action ranger attack:
The harness will attack with its gun and it will deal a 2d4 damage
Reaction Name. Enter the description for your action.
Overclock: a trauma override harness can transfer its suits charge to its weapon for 2 turns after that the suit locks up and the creature is slain
overcharged shot counts as a crit
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Pre war terrors, the remains of those deceased set to walk and wage an unending war via their harness a red suit reminiscent of those worn by astronauts
3 weapons laser rifle, plasmas rifle and a tri-beam laser rifle
1d20 1-10 laser rifle 11-19 for plasma rifle and 20 for tri beam
(plasma does an additional +2 damage) (tri beam does 3d4 damage)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments