Medium Undead, Chaotic Evil
Armor Class 20
Hit Points 333 (25d20 + 70)
Speed
STR
26 (+8)
DEX
14 (+2)
CON
18 (+4)
INT
19 (+4)
WIS
21 (+5)
CHA
24 (+7)
Saving Throws STR +14, CON +10, WIS +11, CHA +13
Damage Resistances Acid, Necrotic, Psychic
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 15
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Sacrifice. After reducing a creature to 0 hit points, Alexander gains temporary hit points equal to the amount of damage dealt.

Aura Of Flame. Any creature that starts their turn within 5 feet of Alexander takes 5 (1d8) fire damage.

Undead Fortitude. If damage reduces Alexander to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Alexander drops to 5 hit points instead.

Fuel To The Fire. When A creature deals fire damage to Alexander he will then deal an additional 1 fire damage.

 
Actions

Multiattack. Alexander makes 3 attacks.

Sacrificial Dagger. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 15 (1d12 + 8) piercing damage plus 7 (1d12) fire damage. If the target is below 30% hit points they take a bonus 7 (1d12) fire damage.

Sacrificial Fireball (Recharge 5-6). Alexander hurls a large ball of raging crimson pink flames up to 30 feet away, the fireball explodes in a roaring explosion on impact in a 25 foot sphere which causes all targets in the explosion to have to make a DC 23 dexterity saving throw or take 40 (8d8+4) fire damage on a failed save or half as much on a success. A creature that fails this save by 9 or less is covered in the flames which breaks through all of their current temporary hit points as well as making them take a bonus 1d8 fire damage at the start of their next turn.

Crushing Grab. Alexander's free hand ignites into sacrificial flame and reaches his hand towards his targets throat. The target must make a DC 21 strength saving throw or become grappled and restrained by Alexander. He raises the creature into the air as the fire coats their body and grows. The targeted creature takes 10 (1d12+3) bludgeoning damage plus 20 (3d12) fire damage and becomes harmed until the start of their next turn as after they are scorched by the flames they are flown up to 10 feet away and are knocked prone. On a successful dexterity saving throw they dodge the grab attack. 

Ritual Of Sacrificial Flame (Recharge 7-8). Alexander kneels onto the ground and plunges his blade into the ground, soon after a red ring surrounds him in a 20 foot radius, soon after a burst of sacrificial flames burst from the ground causing all creatures in the radius to have to make a DC 23 dexterity saving throw or take 55 (10d10) fire damage on a failed save or half as much on a success. A creature that fails this save by 10 or less is harmed.

Bonus Actions

Ignite Dagger. Alexander coats his dagger in sacrificial fire for one round making it deal a bonus 1d4 fire damage.

Reactions

Parry. When attacked with a regular melee attack or a ranged attack he may add a +3 to his AC.

 

Legendary Actions

Alexander has 3 legendary actions which he can use at the end of a creatures turn, he regains all spent actions at the start of his turn.

Sacrificial Blade (Costs 1 Action). Alexander uses his sacrificial dagger.

Special Attack (Costs 2 Actions). Alexander uses a special attack.

Tiamatslayer25439

Comments

Posts Quoted:
Reply
Clear All Quotes