Armor Class
13
(natural armor)
Hit Points
5
(1d6 + 2)
Speed
30 ft., Climb 30 ft.
STR
5
(-3)
DEX
14
(+2)
CON
14
(+2)
INT
8
(-1)
WIS
7
(-2)
CHA
3
(-4)
Senses
Blindsight 30 ft., Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Vomit. Ranged Weapon Attack: +4 to hit, range 20 ft., one creature. Hit: 6 (1d6 + 3) acid damage, and the target must succeed on a DC 12 Dexterity saving throw or be paralyzed until they succeed on a DC 12 Strength (Athletics) check.
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