Tentacle Arms. Bono has 4 tentacle arms connected to his back which can carry items and attack for him. The tentacles have 18 strength and proficiency in athletics.
Structural Analysis. Bono can spend 1 minute scanning an item or creature gaining the benefits as if he was casting the identify spell.
Multiattack. Bono makes melee attacks up to how many tentacles he has free.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 6 (1d4 + 4) piercing damage.
Binding Arms. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (2d12 + 4) bludgeoning damage, and the target is grappled (escape DC 17). It takes up 1 arm to grapple a small creature, 2 for a medium, and 4 for a large. At the start of Bono's turn he can shock the creature he is grappling forcing the creature to make a DC 14 Constitution saving throw, taking 9 (2d8) lightning damage on a failed save and becoming paralyzed. On a successful saving throw the target takes half damage, and isn't paralyzed.
Description
Bono, like many others in The City replaced most of his body with prosthetics. He has a metal head with purple visor where his eyes would be and small antennas sticking out on the sides. In combat instead of wielding a weapon he uses 4 robotic tentacles connected to his back to either impale or grab his enemies. He's more cautious and worries more than his fellow colleagues and doesn't so easily trust others.
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