Large Monstrosity, Neutral
Armor Class 15 Natural Armor
Hit Points 90 (12d10 + 24)
Speed 40 ft., Fly 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
15 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Piercing
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 14
Languages Common Broken speech
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack: The Bumblebear makes two attacks: one with its bite and one with its claws.

Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.

Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.

Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The Bumblebear is a fearsome creature that has evolved from the humble yellow jacket bee. With the body of a bear and the wings and stinger of a bee, it combines the strength and ferocity of a bear with the agility and venom of its insectoid ancestors. Its fur is striped in yellow and black, reminiscent of its bee heritage, and its eyes gleam with an unsettling intelligence. Bumblebears are highly territorial and will fiercely defend their nests from any intruders. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2024 2:03:00 PM
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Coming Soon

Habitat: Forest

joshuabenjamin1989

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