Armor Class
13
natural
Hit Points
45
(5d8 + 2)
Speed
30 ft., Climb 30 ft.
STR
12
(+1)
DEX
8
(-1)
CON
14
(+2)
INT
16
(+3)
WIS
10
(+0)
CHA
16
(+3)
Saving Throws
CON +4, INT +5
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision, Passive Perception 10
Languages
Common --
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bolt Thrower. Ranged Weapon Attack: +3 to hit, range 20-40 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Spiked Shunt. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Spellcasting. Clink casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
Cantrips (at will): acid splash, light
1st level (4 slots): healing word, identify, [Tooltip Not Found]
2nd level (2 slots): enhance ability, flaming sphere, lesser restoration
Helpful Healer: Once per day, Clink may create a pair of basic healing potions, so long as it has access to healing herbs, which are destroyed in the making.
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