Large Beast, Chaotic Neutral
Armor Class 15 Natural Armor
Hit Points 73 (10d10 + 18)
Speed 25 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hardened Body. The Hammerjaw’s hardened body allows it to resist all non-magical bludgeoning damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing damage.

Bonus Actions

Trample Over. During the Hammerjaw’s turn, it may spend a bonus action to charge up to 25 ft. towards an enemy that it can see and is at least 20 ft. away from it. If the Hammerjaw follows this action with a Bite, that bite deals an additional 4 (1d8) piercing damage and has the target make a DC 14 strength check or be thrown 20 ft. away from the Hammerjaw in the direction of the Hammerjaw's choice.

Reactions

Call for Help. When the Hammerjaw is reduced to or below 50% of its Hit Point maximum, it may spend its reaction to call for help, adding an Adolescent Hammerjaw to the edge of the battlefield. The Adolescent Hammerjaw rolls for its own initiative.

Description

An Axebore Hammerjaw is a large blue beast with grey jaws, legs, and feet, and has red markings alongside its head and jaws. Its bottom jaw is significantly larger than its top jaw, and is curved upwards at the end. In addition, a Hammerjaw can be seen having red ribbon-like appendages extrude out of its mouth.

Habitat: Forest

Avalan71010

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