Medium Or Small Humanoid, Any Alignment
Armor Class 12 Robes
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws INT +4, WIS +6
Skills Arcana +4, Insight +6, Persuasion +3
Senses Passive Perception 14
Languages Celestial, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The astrologer's spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The astrologer can innately cast the following spells, requiring no material components:

At will: Mage Hand, Prestidigitation, Thaumaturgy

3/day each: Cure Wounds, Detect Magic, Identify

1/day each: Clairvoyance, Divination

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Celestial Gaze (Recharge 5-6). The astrologer targets one creature it can see within 60 feet. The target must make a DC 14 Wisdom saving throw or take 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one. If the target is a celestial, it has disadvantage on the saving throw.

Bonus Actions

Starlight Manipulation. As a bonus action, the astrologer can create dim light within a 10-foot radius for 1 minute.

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2024 2:53:36 PM
3
0
1
Coming Soon

Habitat: Urban

pixleboom225

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