Legendary Resistance (3/Day). If Chroma Conclave Convergence fails a saving throw, it can choose to succeed instead.
Magic Resistance. Chroma Conclave Convergence has advantage on saving throws against all other spells and magical effects.
Regeneration. Chroma Conclave Convergence regains 20 hit points at the start of its turn.
Multiattack. Chroma Conclave Convergence can use its Frightful Presence. It then makes three attacks: two with its claws and one with its Bite.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (2d8 + 7) slashing damage.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 7) piercing damage.
Frightful Presence. Each creature of Chroma Conclave Convergence's choice that is within 120 feet of Chroma Conclave Convergence and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Chroma Conclave Convergence's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5-6): The Chromatic Draconic Convergence can use one of the following breath weapons:
- Acid Breath: The Chromatic Draconic Convergence exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 63 (18d6) acid damage on a failed save, or half as much damage on a successful one
- Fire Breath: The Chromatic Draconic Convergence exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
- Poison Breath: The Chromatic Draconic Convergence exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 63 (18d6) poison damage on a failed save, or half as much damage on a successful one.
- Lightning Breath: The Chromatic Draconic Convergence exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 63 (18d6) lightning damage on a failed save, or half as much damage on a successful one.
- Cold Breath: The Chromatic Draconic Convergence exhales a blast of freezing wind in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 63 (18d6) cold damage on a failed save, or half as much damage on a successful one.
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Tail Attack: The Chromatic Draconic Convergence makes a tail attack.
- Tail Attack: Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 26 (4d8 + 7) bludgeoning damage.
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Chromatic Burst (Costs 2 Actions): The Chromatic Draconic Convergence releases a burst of chaotic energy, causing elemental havoc around it. Each creature within 30 feet of the Chromatic Draconic Convergence must make a DC 20 Dexterity saving throw, taking 21 (6d6) acid, fire, poison, lightning, or cold damage (chosen by the Chromatic Draconic Convergence) on a failed save, or half as much damage on a successful one.
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Wing Attack (Costs 2 Actions): The Chromatic Draconic Convergence beats its wings. Each creature within 15 feet of the Chromatic Draconic Convergence must succeed on a DC 20 Dexterity saving throw or take 21 (4d6 + 7) bludgeoning damage and be knocked prone. The Chromatic Draconic Convergence can then fly up to half its flying speed.
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