MultiAttack. The Corrupted Sentinel Quad makes 2 Grenade attacks, or 1 Lunge and 1 Grenade Attack.
Lunge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Grenade. The Corrupted Sentinel Quad launches a ball of pure energy at a point within range (30 ft.). All creatures within 5 ft. of this point must make a DC 13 DEX save, taking 9 (2d6 + 2) Fire damage on a failure, or half as much on a successful save.
Cloak. The Corrupted Sentinel Quad surrounds itself in a cloak of pseudo-invisibility until the star of it's next turn, becoming transparent with a slight shimmer. Any creature that looks in its general direction must succeed on a DC 12 perception check in order to see it.
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