Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 99 (9d10 + 10)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

MultiAttack. The Corrupted Sentinel Quad makes 2 Grenade attacks, or 1 Lunge and 1 Grenade Attack.

Lunge. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Grenade. The Corrupted Sentinel Quad launches a ball of pure energy at a point within range (30 ft.). All creatures within 5 ft. of this point must make a DC 13 DEX save, taking 9 (2d6 + 2) Fire damage on a failure, or half as much on a successful save.

Cloak. The Corrupted Sentinel Quad surrounds itself in a cloak of pseudo-invisibility until the star of it's next turn, becoming transparent with a slight shimmer. Any creature that looks in its general direction must succeed on a DC 12 perception check in order to see it.

Monster Tags: construct

Mr_Mibblet

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