Sorceress: Circe is a child of Hecate, goddess of Magic, and can perform magic herself
Spellcasting. Circe is a level 3 spellcaster. Its spellcasting ability is [Charisma] (DC 16, +3 to hit with spell attacks). Circe has the following [sorcerer] spells prepared:
Cantrips (at will): Frostbite, Fire Bolt, Control Fire, Create Bonfire
1st level (2 slots): Absorb Elements, Chromatic Orb
2nd level (3 slots): Misty Step, Dust Devil
3rd level (4 slots): Fireball, Sleet Storm, Tidal Wave, Charm Person
Action Dagger of Venom. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d4+ 3) [Piercing] damage. DC 15 CON Save (1d10) [Poison] damage.
Throw a Potion - Throw a potion at a loyal and willing subordinate, and roll 1d4 turning them into a CR 1 creature
1- Dire Wolf
2- Brown Bear
3- Giant Spider
4- Giant Eagle
1 Legendary Nuh uh per day.
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Description
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Lair and Lair Actions
Lair Actions
At the beginning initiative order, she rolls a d6 for an illusionary spell. Players must make a DC 18 WIS save or be tricked into 1 of 6 illusions
1- Snowscape; On a failed save, players must succeed a DC 16 strength save or they must walk through difficult terrain
2- Hellscape; On a failed save, players take 1d4 fire damage before the start of their turn.
3- Sand Storm; On a failed save, players have blindness
4- Swamp; On a failed save, players must succeed a DC 16 strength save or they must walk through difficult terrain
5- Thunder Storm; On a failed save, players take 1d4 thunder damage before the start of their turn.
6- Hurrican; On a failed save, players have blindness
Previous Versions
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3/4/2024 10:04:50 PM
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Coming Soon
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