Medium Humanoid, Chaotic Neutral
Armor Class 14 Robes
Hit Points 80 (10d6 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws WIS +7, CHA +8
Skills Deception +6, Persuasion +6
Condition Immunities Charmed
Senses Passive Perception 15
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sorceress: Circe is a child of Hecate, goddess of Magic, and can perform magic herself

Spellcasting. Circe is a level 3 spellcaster. Its spellcasting ability is [Charisma] (DC 16, +3 to hit with spell attacks). Circe has the following [sorcerer] spells prepared:
Cantrips (at will): Frostbite, Fire Bolt, Control Fire, Create Bonfire
1st level (2 slots): Absorb Elements, Chromatic Orb
2nd level (3 slots): Misty Step, Dust Devil
3rd level (4 slots): Fireball, Sleet Storm, Tidal Wave, Charm Person

Actions

Action Dagger of Venom. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d4+ 3) [Piercing] damage. DC 15 CON Save (1d10) [Poison] damage.

 

Bonus Actions

Throw a Potion - Throw a potion at a loyal and willing subordinate, and roll 1d4 turning them into a CR 1 creature
1- Dire Wolf
2- Brown Bear
3- Giant Spider
4- Giant Eagle

Legendary Actions

 

1 Legendary Nuh uh per day.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Lair Actions

At the beginning initiative order, she rolls a d6 for an illusionary spell. Players must make a DC 18 WIS save or be tricked into 1 of 6 illusions
1- Snowscape; On a failed save, players must succeed a DC 16 strength save or they must walk through difficult terrain
2- Hellscape; On a failed save, players take 1d4 fire damage before the start of their turn.
3- Sand Storm; On a failed save, players have blindness
4- Swamp;  On a failed save, players must succeed a DC 16 strength save or they must walk through difficult terrain
5- Thunder Storm; On a failed save, players take 1d4 thunder damage before the start of their turn.
6- Hurrican; On a failed save, players have blindness

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2024 10:04:50 PM
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0
1
Coming Soon
LukeSkyblocker21

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