Observant. If Alloc can see a creature's mouth while it is speaking a language he can understand, he can interpret what it's saying by reading it's lips. He also has a +5 bonus to his passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Bzzz Bzzz. Alloc does an extra 2 damage with attacks to enemies that he has used the observe action on.
Multiattack. Dalloc makes 3 oboe attacks.
Oboe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage.
Observe. Alloc stares at a creature that he can see, observing their movement and attacks. Alloc has advantage with attacks against the observed creature and attacks against Alloc from the creature have disadvantage.
Opportunity Spotted. When the observed creature attacks a creature other than Alloc he can use any remaining movement from his turn, ignoring opportunity attacks to move over to the observed creature and make 3 oboe attacks against them if within range.
Description
Alloc's body is replaced entirely with prosthetics, his eyes replaced with goggles with three lights similar to a stop sign. He wears a fedora and suit with a trench coat on top resembling his higher rank in Gaze Office as the operator of it. He wields an oboe for some reason that lights up with RGB colors when hitting people with it. As the operator of Gaze Office he is determined to finish the job given to him even risking his and his colleagues lives.
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