Medium Humanoid (Human), Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 40 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws WIS +4, CHA +5
Skills Perception +10
Condition Immunities Blinded, Poisoned
Senses Darkvision 120 ft., Passive Perception 20
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Observant. If Alloc can see a creature's mouth while it is speaking a language he can understand, he can interpret what it's saying by reading it's lips. He also has a +5 bonus to his passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Bzzz Bzzz. Alloc does an extra 2 damage with attacks to enemies that he has used the observe action on.

 

 

Actions

Multiattack. Dalloc makes 3 oboe attacks.

Oboe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) bludgeoning damage. 

Observe. Alloc stares at a creature that he can see, observing their movement and attacks. Alloc has advantage with attacks against the observed creature and attacks against Alloc from the creature have disadvantage.

 

Reactions

Opportunity Spotted. When the observed creature attacks a creature other than Alloc he can use any remaining movement from his turn, ignoring opportunity attacks to move over to the observed creature and make 3 oboe attacks against them if within range.

Description

Alloc's body is replaced entirely with prosthetics, his eyes replaced with goggles with three lights similar to a stop sign. He wears a fedora and suit with a trench coat on top resembling his higher rank in Gaze Office as the operator of it. He wields an oboe for some reason that lights up with RGB colors when hitting people with it. As the operator of Gaze Office he is determined to finish the job given to him even risking his and his colleagues lives.

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