Small Plant, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 7 (2d6)
Speed 20 ft., (40 ft. when rolling)
STR
5 (-3)
DEX
16 (+3)
CON
10 (+0)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Skills Acrobatics +5, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Piercing
Condition Immunities Blinded, Deafened
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

False Appearance. While the blight remains motionless, it is indistinguishable from a tumbleweed.

Actions

Cling. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the blight attaches to the target. While the attached, the blight doesn't attack. Additionally, a creature with a blight attached to them in this way has their movement speed reduced by 10 feet, and they take 2 (1d4) piercing damage for every 5 feet they travel during their own turn. Any movement that would not trigger an opportunity attack does not trigger this damage.

The blight can detach itself by spending 5 feet of its movement. It only does so willingly when the target dies. A creature can also use their action to detach the blight from the creature, successfully doing so on a DC 12 Dexterity (Sleight of Hand) check. If a creature attempts to detach the blight from a creature, and they fail the check by 5 or more, then the blight becomes attached to them instead, if the blight is not already attached to them.

Habitat: Desert

FieryAbsol2017

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