Indomitable (Recharges after a Long Rest). The dragonborn can reroll a saving throw it fails. It must use the new roll.
Multiattack. The dragonborn makes two Maul attacks, and it uses Psionic Strike.
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 8 (2d8) force damage.
Psionic Strike. Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) force damage and the target must make a DC 15 Strength saving throw. On a failed save, the dragonborn can knock the target prone or move it up to 10 feet in any direction horizontally.
Telekinetic Movement (Recharges after a Short or Long Rest). The dragonborn targets one loose object that is Large or smaller or one willing creature (other than itself), within 30 feet and can move it up to 30 feet to an unoccupied space the dragonborn can see. Alternatively, if the target is a Tiny object, the dragonborn can move it to or from its hand. Either way, the dragonborn can move the target horizontally, vertically, or both.
Singularity Breath (4/Day). The dragonborn creates a shining bead of gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 10 (2d10) force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Gem Flight (Recharges after a Long Rest). The dragonborn manifest spectral wings on its body. These wings last for 1 minute and for the duration the dragonborn gains a flying speed equal to its walking speed and can hover.
Protective Field. When the dragonborn or another creature it can see within 30 feet of the dragonborn takes damage, the dragonborn creates a momentary shield of telekinetic force to reduce the damage taken by 7 (1d8 + 3).
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